2023-2024 / Mexico / BBVA

From a stalled product to a financial experience that connects with teens

My role

Senior Product Designer

My contribution

Strategic design

Team leadership

End-to-end coordination

Overview

We turned a stalled account into a digital experience designed around the emotional and family context of teenagers.

We questioned the initial business hypothesis, redefined the product vision and built a shared experience between parents and kids.

My role was to lead the strategic transformation from design: articulating a shared vision, holding firm on hard decisions in the face of internal resistance, structuring a growing team and translating insights into actionable, measurable features.

The result: +1 million new accounts opened after launch.

Three screens from the Link Card app: financial education, a welcome screen and financial tool recommendations.

Problem space

A product that stopped making sense to its users

The bank already had an account for minors, a simple savings account parents could open for their kids.

But the product had lost traction:

  • Sign-ups had dropped 30% since 2020.

  • 56% of users were adults who hadn’t migrated to another product.

  • Only 1.56% of minors used the app.

  • The most frequent expenses were on utilities, pharmacies and gas stations, categories with little relevance to minors.

The business hypothesis was that we needed to add adult-account features to the product to make it more appealing.

Screenshots of statistical charts
Quantitative analysis of the parents segment
Screenshots of data tables
Quantitative analysis of the youth segment

Uncovering the real needs and barriers

We analyzed data, ran a competitive benchmark and audited the current experience.

Then we interviewed 6 families (parents and kids) and 3 young adults who had used the account. We explored financial habits and family dynamics around money.

Some key findings:

Parents

  • Want to teach their kids about money, but lack structured tools or knowledge
  • Use homemade strategies (challenges and rewards) to teach financial habits
  • Prioritize safety, which is why they limit how much money they hand over

Minors

  • Handle limited, variable amounts of money with little ability to plan
  • Don't use the app, which erodes control and trust in the account
  • Want to save, but struggle to plan ahead and stay motivated

Key insight

Minors aren’t miniature adults. They need an account that understands their context, not one that forces them into one that doesn’t fit.


Solution space

Reframing the problem to redesign the product

We questioned the business hypothesis and proposed a new vision: it wasn’t enough to add features — the product’s purpose needed to be redesigned.

I facilitated a co-creation workshop with stakeholders to align vision, insights and opportunities.

In two days we reoriented the project:

Day 1

Presented findings, identified opportunities and weighed future scenarios

Day 2

Defined the MVP, prioritized features and agreed on a roadmap

Photos of the boards built during the in-person sessions
Transcript of the in-person sessions
Screenshots of the boards used to systematize workshop data
Systematizing the information

A new value proposition

A safe space where teenagers can learn to manage their money, build good financial habits and grow their autonomy alongside their parents — building a positive relationship with money and with the bank.

Built on 4 strategic pillars:

Spark family conversations about money

Enable shared experiences, not just supervised ones

Build saving and planning habits

Empower with a digital experience suited to their age

A functional experience, not just a digitized one

The accounts product team questioned whether the proposed features were truly necessary or just nice-to-have: there were adult-account operations that “already worked” and required less development effort.

—“Why build something new if we already have something that works?”

I argued from behavior: our research had identified barriers blocking the business goals:

01

Parental distrust

Parents worried their kids would become 'spenders' and preferred to keep close control of cash

02

Low money-management capacity in minors

Without funds in their accounts, minors wouldn't get the feedback needed to learn to plan spending or save

03

Compromised financial education

By adulthood, they'd have no established financial habits or prior experience managing their own money

04

'Upgrade' path to credit products

Without good financial behavior or a track record, they couldn't quickly access active products like credit cards or loans

Behavior-feature-outcome matrix

I cross-referenced these barriers against the adult-account features to expose the gaps. More than specific features, I found key needs to solve for:

Differentiated roles, not a standard account

Security and oversight for parents, planning and autonomy for minors.

Both roles needed to 'talk' to each other

Without mirroring or handing control to the parent. This was the hardest part: the bank's architecture didn't support 2 roles on the same product.

Balancing adapting vs. building

To keep negotiations viable, we aimed to maximize reuse without breaking the vision.

Holding the vision beyond the MVP

We landed on a middle ground: for efficiency, in the first phase (MVP) 90% of the features were adapted from adult accounts, on the agreement that new ones would be prioritized in later phases. A risk we accepted.

The challenge was holding the vision through later prioritization rounds, so that “adapting for the MVP” didn’t become “always adapting,” favoring speed over value for users.

Key learning

Leading doesn’t always mean having formal authority. Sometimes it means having the right evidence and knowing the right moment to use it to influence a decision.

Mockups of the onboarding flow
Views of the onboarding flow
Mockups of the minor's app
Views of the operations adapted for the minor

Leading without being asked to

When the project got greenlit for development, the team grew: we went from 2 designers to coordinating a team of 7 profiles:

  • 4 product designers

  • 1 content strategist

  • 1 service designer

  • 1 behavioral economics consultant

I took on an informal leadership role, guiding strategic decisions, facilitating workshops and shaping design and prioritization criteria among stakeholders.

One specific situation put me to the test: a task-assignment conflict broke out within the team while our design lead was on vacation.

It wasn’t my place to reassign tasks, but I could open a conversation.

Instead of proposing a reassignment, I ran a transparency session: everyone shared their current workload and what they could take on, so we could reach clear agreements. What mattered most was keeping the dialogue open and repairing the working relationship before it escalated.


Impact

The evidence that contradicted the design system

Throughout the project, we continuously tested our ideas in sessions with users. We ran concept tests to validate perceived value, then usability evaluations for each feature.

When testing the app, minors described our visual and text language (aligned to the global design system) as “boring” or too “grown-up,” distant rather than empowering.

—“This looks like it’s for my dad.”

The evidence forced us to negotiate on three separate fronts, each with its own logic:

01

With the global design system team

To authorize more dynamic compositions and new illustration uses outside the current standard

02

With marketing

To co-build a new communication guide aimed specifically at teenagers

03

With legal

To authorize the product speaking directly to the minor, since even as the account holder, they can't manage their assets without parental guardianship

The last one was the hardest: it meant reconciling the voice of a product built for teenagers with a legal framework that holds parents responsible for those assets.

Mockups of the financial education module
Views of the financial education module
Mockups of the gamified challenges module
Views of the gamified challenges module

User-centric results

The results were very positive: +1 million new accounts opened after launch.

The new product fits real family dynamics

Increased perceived value and intent to use

Became the centerpiece of the 2025 marketing strategy